AI Insights · Timothy · October 2022
Top 5 Slime Games on Android in Europe Q3 2022
Explore the performance of the top 5 slime games on the Android platform in Europe for Q3 2022, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2022, the top slime games on the Android platform in Europe showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at how each app fared:
Super Slime Simulator: DIY Art from Dramaton maintained a steady revenue with a peak of approximately $228 in the first week of July. Weekly downloads saw a gradual decline, starting from 87.8K at the end of June and reaching a low of 60.2K in early September, before slightly rebounding to 65.5K by the end of the quarter. Active users also saw a downward trend, from 475.4K in late June to 394.9K by the end of September.
Slime Simulator Time: 3D ASMR by Questzy had no recorded revenue throughout the quarter. Downloads fluctuated, starting at 22.5K in late June, dropping to a low of 5.7K in late August, and ending at 8.6K in the last week of September. Active users followed a similar pattern, peaking at 72.8K in late June and declining to 41.1K by the end of September.
World of Slime Simulator Games from SOLID APPS INC saw minimal revenue but experienced a noticeable increase, peaking at $50 in mid-September. Downloads started at 3.4K in late June, with significant spikes and ending at 6.1K in the last week of September. Active users peaked at 12.2K in mid-September before settling at 9K by the end of the month.
My Talking Slimy: Cat Friends by Pixeland OU, released in late July, showed a gradual decline in downloads from 12.7K in mid-August to 2.7K by the end of September. Revenue was negligible, peaking at $6 in the last week of September. Active users also declined from 9.3K in mid-August to 5.2K by the end of September.
Goo: ASMR Slime Simulator from EXOMIND had a steady revenue stream, peaking at $342 in mid-July. Downloads were highest at 10.5K in late June but ceased from August onwards. Active users consistently declined from 15K in late June to 2.1K by the end of the quarter.
For more detailed insights and analytics, visit Sensor Tower.